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Challenge Call Definitions


Quick Definitions: Vic C4A, Vic C4B

1/4 Cross Cast right 1/4, centers Cross Run
1/4 Stable Do the call normally until you have turned 90 degrees; then do the remainder of the call working Stable
1/4 The Alter Alter the wave, but all casts and Counter Rotates are 1/4
12 Matrix Concept 12 Matrices come in two varieties: 3x4 and 2x6. 3x4 setups look like Triple Lines or Columns. 2x6 setups look like Triple Boxes. Either may be configured as columns or lines.
In all 12 Matrix setups, those facing out of the grand setup act as leaders, all others do the trailers. part of the call. Reevaluate your position as leader / trailer after each part of the call.
In 2x6 setups the grand ends act as ends, and there are two sets of centers, one on each side.
16 Matrix Concept A 16 matrix can be configured as 4x4, 2x8, or 1x16. The rules for 16 matrix are the same as those for 12 matrix.
In the case of 2x8 matrices, 4 positions are considered ends, and all others are centers. There are three center boxes in a 2x8 matrix.
3/4 Cross Cast right 3/4, centers Cross Run
[any tag] Back And Dodge Do [any tag] to 1/2 tag; Scoot And Dodge
[any tag] Dream/Nightmare Do anything to 3/4 tag; centers Swing Thru and Slide Thru, ousides 1/4 right (left) and Circulate
[any tag] To A Diamond Do [any tag] to 1/2 tag; 1/2 Split Circulate
[anything] An Anchor [anything]; very ends Counter Rotate as other 6 Triple Trade; ends of wave of 6 Counter Rotate as very center wave of 4 swing and Slip; outsides Pass In.
[anything] Clear Out [anything]; lead ends turn back; centers Circulate Like A Couple Up.
[anything] Cover Up [anything]; Circulate 1/2; outsides Pass In; centers recycle.
[anything] Cover Up But [anything] Cover Up; centers replace the recycle with the [but] call.
[anything] The Action Centers form a right-hand star, turn it 1/4; outsides Hinge, Trade; all finish a chain reaction
[anything] the Plank [anything]; then centers Walk And Dodge, lead end Run.
[fractional] 1/4 The Alter (IJK) All cast [i]; centers cast [j] as ends turn back; all Counter Rotate the diamond [k]; flip the diamond.
Also known as Fractional Alter The Wave.
[fractional] 1/4 the Deucey (IJKL) All cast I/4; centers cast J/4 as the ends 1/2 Circulate; turn center star K/4; those who meet cast L/4 as the others move up to become ends of waves.
[fractional] Twosome Do the call in tandem or as couples until you have turned the designated fraction.
Then work Twosome for the remainder of the call.
[M] by [N] Matrix Concept Work in a matrix that is M positions wide by N positions long (or M positions long by N positions wide).
[n] Some Concept [n] dancers will do the part of one dancer, retaining their positions with respect to the walls.
Analogous to Twosome.
Advance to a Column Designated dancers walk,others dodge; #1-2 Circulate 2; #3-4 Circulate, Trade, Circulate
Alter The Diamond Counter Rotate diamond 1/2, flip diamond, Fan Back
Anchor Right / Left [f] The non-designated dancer cast the required direction and fraction around the designated dancer, who pivots while continuing to occupy the same spot on the floor.
Barge The Action Square Thru 2; the action
Barge Thru Square Thru 2 and Trade By
Barrel Of Fun Centers face, ends bend; finish Peel Chain Thru
Beep Beep Hinge; centers Hinge as ends turn back
("Hinge, You All")
Bent Line / Wave Concept Two mini waves at right angles, where two dancers, one from each mini wave, are close together, and can be considered centers; and two others are far apart, and can be considered ends.
Bias Trade Circulate Bias Circulate and spread
Bits And Pieces Ends o-Circulate 2 and Trade; centers Peel And Trail, ah-so
Break The Alamo Designated dancers Follow Thru and Extend; others lead loop and Extend
Bring Us Together Designated dancers circle 1/2 plus 2; others single rotate 1/4, Curve in
Buckle Ends O-Circulate twice Like A Couple Up
Buckle And [anything] Ends Buckle; centers take the [anything] call
Cast A Net 1/2 Circulate; outsides Trade and spread; very centers cast 3/4 and spread; others Counter Rotate to the end of a tidal setup
Cast An Anchor Cast 3/4; Triple Trade, ends Counter Rotate; center 4 swing and Slip, ends Counter Rotate and Explode
Centers Cut Out Centers Crossover Circulate; ends flip in
Chain Reaction But [anything] Chain reaction but replace the final centers cast 3/4 with centers do the [anything] call.
Circle [f] To A Two-faced Line As couples, single circle [f] to a wave. Default [f] is 1/2.
Circle The Tag Each box of 4 circle left 1/4; beaus extend to each other to form 1/4 tag; all keep extending to the designated fractional tag.
Clear Out All 8 Circulate ends Like A Couple Up; centers Circulate like a (concentric) couple up
Common Spot Concept Dancers in a mini-wave will pretend to occupy the same spot, but traveling different directions.
Connect The Diamond Centers Hinge and Extend; points Diamond Circulate and Roll
Contour The Line Hinge, Split Circulate 2, Hinge
Coordinate to a Diamond Coordinate; centers Hinge
Counteract Centers Counter Rotate, Anchor the trailers 1/2; ends Trade, split Counter Rotate
Counterpoint Centers recycle; others Counter Rotate
Cover Up All Circulate 1-1/2; ends Pass In, centers recycle
Criss Cross Shadow The Column #1 & 3 do the ends part of criss cross the shadow (1/2 Zoom to wrong hands, cast 3/4 and spread).
#2 & 4 do the centers part of criss cross the shadow (#2 shadow and slither; #4 Extend to each other, Hinge, and Extend).
Cross And Divide Ends 1/4 out, centers 1/2 Cross Run; adjust to couples back to back
Cross Chain Reaction But Cross Chain Reaction but replace the final centers cast 3/4 with centers do the [anything] call.
Cross Double Down Inneractives Split Circulate 2; others Crossover Circulate
Cross Double Your Pleasure Double Your Pleasure, but make replace all instances of peel off with trail off.
Cross Drop [dir] Centers Cross Extend; outsides drop [dir]
Cross Follow Thru Weave
Cross Horseshoe Turn Ends cross clover as the centers 1/4 in and Cross Trail Thru.
Cross Lock The Hinge Cross lockit, then Hinge
Cross Make A Pass Those facing on a diagonal Pass Thru; then centers cast 3/4 as outsides Trade and Roll
Cross Run Away Centers Cross Run and roll; new centers face and (right) Touch 1/2
Cross Run The Top Designated dancers Cross Run; all fan the top
Cross Swivel Designated dancers cross fold; all single circle to a wave (in flow direction)
Cross The Top Spin the top and spread
Cross Trade Your Neighbor Leads Trade Your Neighbor; trailers cross your neighbor.
Curl Apart Centers Trade and flip away from each other; ends cross fold and Extend
Curve In / Out / Right / Left In one motion, Press one matrix position in the given direction and turn 1/4 to the given direction
Cy-Kick Centers recycle 2/3; outside beau kick off
Deuces Wild Centers Trade, ends Zoom
Diagonal Lines/Waves/Columns In a 2x4 matrix, each end dancer works in a distorted line or wave with his/her adjacent center and both of their opposites. Each center dancer works in a distorted line or wave with his/her adjacent end and both of their opposites.
Diamond 1/4 Thru Diamond Circulate, very centers Trade (assuming right hand diamonds).
Diamond Concept Do the call replacing Hinges with Diamond Circulates of the same handedness, and replacing centers Trade with very centers Trade by the same hand.
Diamond Remake Diamond Circulate, very centers Trade, 3 Diamond Circulates (assuming right hand diamonds).
Diamond Single Rotate All put left hands into the center of your diamond, and Diamond Circulate.
Diamond Single Turn And Deal Points single Turn And Deal with each other Like A Squeeze, ending on the footprints previously occupied by the centers.
Centers single Turn And Deal with each other Like A Squeeze, ending in the footprints previously occupied by the points.
Diamond Single Wheel Points single wheel with each other Like A Squeeze, ending on the footprints previously occupied by the centers.
Centers single wheel with each other Like A Squeeze, ending in the footprints previously occupied by the points.
Diamond Swing The Fractions Diamond Circulate, very centers Trade, 3 Diamond Circulates, very centers Trade, Diamond Circulate (assuming right hand diamonds).
Diamond Swing Thru 2 Diamond Circulates, very centers Trade (if right hand diamonds) OR Very centers Trade, 2 Diamond Circulates (if left hand diamonds).
Distorted Setup Concept A term used to designate a distorted formation where one person on each side is out of place
Dixie Spin Dixie style to a wave, fan the top
Double Down Inneractives split Circulate 2; others all-8 Circulate 1
Double Your Pleasure #1 peel off and Circulate, other 6 Extend and Trade; #1 in each column of 3 peel off, other 4 Extend and Trade
Ends Cut In Ends Crossover Circulate; centers flip out
Erase On each side, centers u-turn back as ends Isolate.
Facing Parallelogram A z-box or offset box comprising two facing couples (usually called from 1/4 line formation, occasionally from offset two-faced lines)
Facing Setup Concept The setup is a distorted box consisting of facing couples.
Fall Into A Column Wave centers fold, all centers Press Ahead; outsides beau walk, belle dodge
Fan The Gate Centers cast 3/4; very centers cast 3/4; ends Circulate 1-1/2; couples bend
Fan The Gating [anything] Fan The Gate, but replace bend the line with the [anything] call.
Fan Thru Touch; centers left Turn Thru, ends Step Thru
Ferris Trade And Wheel Ferris wheel but Interrupt with very centers Trade
Finish Advance to a Column #1-2 Circulate 2; #3-4 Circulate,Trade,Circulate
Finish The Stack Designated dancers cross over to right-hand waves, the others sliding over as necessary to accomodate them
First Choice Leads switch with the flow, trailers Extend and Lock The Hinge
Flip To A Diamond Flip The Line 1/2; split Circulate 1/2
Follow The Yellow Brick Road Follow Your Neighbor and spread and slither; centers Follow Your Neighbor and spread; ends Circulate 1-1/2; finish fascinate (some Wheel And Deal while others move up)
Go First Class Leads switch, trailers Scatter Circulate
Grand Concept In general, either 6 people will dance as centers while 2 dance as ends, or 6 people will dance as trailers while 2 dance as leads.
From a tidal setup, the 2 very centers will work as centers of a center formation of 4; all others will work normally.
From a 2x4 setup, trailers in the center box of 4 will work in that box, while all others will work normally (split).
Grand Switch The Wave Switch the wave, very centers slither.
Cheat: 8 Trade; 6 slither
Grand Working As Ends / Centers All those who possibly can, work as ends / centers in some setup. If you can't, then do your normal part in whatever setup is closest to you.
Grand Working Concept A generalization of the Grand Concept. In general, each dancer will work in the setup indicated by the direction given, e.g. Grand Working Right, except the very end dancer, who will work in the end setup.
Gravitate Centers 2/3 linear cycle; outsides reverse single rotate 0/4 and tandem cross fold
H Formation The formation obtained by doing an invert the column 3/4. So named because it looks like an "H".
Hang A Right / Left Leads wheel right and Circulate; trailers wheel right
Hinge By [x] [y] [z] Hinge [x] number of times, then those who meet Hinge [y] times, then those who meet Hinge [z] times, etc.
Hinge The Cross Lock Hinge and cross lockit
Hinge The Top Hinge and fan the top
Hot Foot Spin Fan the top, very centers Trade, spin the top
In Reverse Order Do the parts of the call in reverse order from last to first
Inneractives The trailing ends and those adjacent to them are called the "inneractive" dancers.
Interlocked Boxes In a z-wave type setup, these are once-removed boxes.
Interlocked Phantom Columns In a 4x4 matrix, work in once-removed 2x4 columns.
Interlocked Phantom Lines / Waves In a 4x4 matrix, work in once-removed 2x4 lines or waves.
Jam Thru Pass Thru; ends cross clover as centers Pass Thru and Partner Tag
Kick The Habit Ends Counter Rotate; center lead kickoff
Lift Off But Lift off, but replace the final couples Circulate with the [anything] call.
Linear Action But Linear action, but replace the final centers cast 3/4 with the centers do the [anything] call.
Lock 'Em Up lock the Hinge; new centers Hinge The Lock; new ends Counter Rotate and Roll
Make A Pass Those facing directly Pass Thru; centers cast 3/4 as outsides Trade and Roll
Mark Time Leads/designated dancers Run, Press Ahead, Trade and Roll; others tag and Wheel And Deal
Mini Butterfly A butterfly consisting of only 6 dancers: in 3 lines of 4, the 4 corners, and the 2 center dancers of the center line.
Mini Pleasure #1 peel off and Press In; others Extend, Trade, very centers spread; outside lead turn back
Nuclear Reaction But [any call] Nuclear Reaction but replace the final Counter Rotate with [any call].
Offset [Setup] Concept A distorted [setup] occupying 8 spots consisting of two diagonally opposite split split setups.
That is, in a 16 matrix, the 4 spots in one quadrant, with the 4 spots in the opposite quadrant, form a distorted [setup].
Outeractives The lead ends and those adjacent to them are called the "outeractive" dancers.
Outpost 1/2 here comes the judge (right-hand end Preferred for 1/2 Out Roll Circulate); Triple Trade; center 4 ah-so; outsides O-Circulate 2
Pass The Top Centers spin the top About and spread; ends 2/3 Chisel Thru and Press Ahead
Phantom Tandem (Twosome) Work in tandem (Twosome) with the dancer phantom in front of or behind you. The phantom's position relative to you depends on the formation required for the given call.
Presto Centers Scoot Back; ends tandem cross fold; all Press Ahead
Frequently followed by Change-O
Push Off Centers zip code 1-1/2, cast 3/4; new centers fan the top and Hinge
Quadruple [setup] Working [direction] Those in the outside [setups] work in their [setup] and the nearest center [setup]. The others work with their [setup] and the adjacent [setup] located [direction] from them.
Quadruple Formation Concept
Quick Wrap #1-2 split Counter Rotate; #3-4 Circulate, Reset 1/2
Reactivate To A Diamond Reactivate; centers Hinge
Recount Outeractives 2/3 recycle; others Anchor the leads 1/4 plus 1
Relay Your Pleasure Start relay the shadow, finish mini pleasure
Remember The Alamo Outeractives ah so; others split Counter Rotate
Ride The Tide Cross Trail Thru; Clover and Square Thru 2; Slide Thru
Ripple The Diamond Diamond Circulate 2; very centers Trade; Diamond Circulate 2
Roll 'Em Right-hand Zoom Roll Circulate
Roll Out The Barrel Right-hand couple (or lead couple) Link Up and Circulate 2; others tag the line right and Link Up
Run Away Centers Run and Roll; new centers face and Touch 1/2
Run The Top Designated dancers Run; all fan the top
Cross Run The Top: designated dancers Cross Run; all fan the top
Run The Wheel Designated dancers Run and Wheel Thru; others Trade and Roll
Run Wild Cross roll (to a wave or line) twice
3/4 Run Wild: finishes in a box of 4.
Scoot Apart Trailers Extend, Trade and spread; leads box Circulate 1-1/2
Shadow [setup] [anything] Ends cast a shadow but don't spread; centers work in [setup] and do [anything]
Shadow The Column #1 & #3 do the ends part of cast a shadow; #2 & #4 do the centers part of cast a shadow
Shadow To A Diamond Ends cast a shadow; lead center split Circulate 1-1/2; center trailers Extend and Trade with each other
Short 6 Short 6 is a setup consisting of those dancers in the two tandem-based triangles.
Short And Sweet Leads mini chase; trailers short cut
Short Cut Beaus phantom Touch 1/4; belles phantom Partner Tag
Short Cycle Centers turn back; couples Hinge
Single File Concept Finish the call from where you are now.
In general, those who are centers in the file can be thought of as those who are active. They will usually finish in the center.
Single Hinge And Trade Hinge; new ends Roll, new centers Trade and Roll
Single Scoot And Trade Scoot Back; centers Hinge, outsides "Roll"; couples Hinge
Single Shuffle Belle step in front of the beau to end in tandem
Snake Face your partner and step to a mini-wave of the other handedness; or face your partner and single veer in flowing direction to a mini-wave
Snap Crackle And Pop Partner tag; centers (Touch and) lockit, as ends Hinge; all Explode The Wave.
Snap The Tag [f] Partner Tag, ends turn back, Extend [f]
Soft [anything] Centers Hinge and flip away; ends face and [anything]
Soft Touch [f] Centers Hinge and flip away; Ends face and Touch [f]. If no fraction given, just touch.
Spin A Wheel Couples Hinge, Triple Trade, couples Hinge
Spin Back Swing, then Fan Back (centers cast 3/4 as ends turn back)
Spin Chain And Circulate In Spin Chain Thru, ends Circulate 2; all spread
Spin Tag The Deucey [direction] Spin Chain Thru, ends Partner Tag, face the [direction] given, and Circulate 1
(if no direction is given, face right)
Split Phantom 1/4 Tag Work in one of two phantom 1/4 tag setups, which are usually side by side.
Split Phantom Diamonds From Split Phantom Boxes, split Circulate 1/2 and you have Split Phantom Twin Diamonds.
Square Out Ends do your part 8 chain 2 and Square Thru 2; centers do your part Square Thru 4
Square Turn Thru [n] Square Thru [n] to a wave; Any Hand Turn Thru
Stack The Wheel Couples Hinge, all individually Roll
Stagger 1/4 Tag Those in the center phantom lines are centers (the wave). Those in the outside phantom lines are the outsides. Work to footprints.
Staggered Box Same as split stagger or split big block
Staggered Wave Same as big block
Star To A Wave 1/2 reverse swap; Counter Rotate the diamond 1/2 and flip the diamond
Straight Fire Trailing end Press In; others crossfire
Strike Out Centers Hinge, Step And Fold; ends detour
Stroll And Cycle Release, very centers Trade, outsides recycle plus 2, couples Extend
Stroll Down The Lane Left-hand ends Press Out, ends recycle and Press Left; centers Hammerlane and Extend
Swing About (any hand) Swing Thru and Explode
Swing An Anchor Swing; Triple Trade, as the wave ends Counter Rotate; new centers 4 swing and Slip, as the ends of the wave of 6 Counter Rotate and Pass In with those waiting there.
Swing To A Column Centers Trade, Roll, funny Pass Thru 2; outsides Divide, Touch 1/4, phantom column Circulate
Swivel Designated dancers fold; all single circle to a wave (in flow direction)
Tagger's Dream / Nightmare Tag the line 3/4; outsides 1/4 right (dream) or left (nightmare) and Circulate 1 spot; centers swing, Slip, and Slide Thru.
Tall 6 Tall 6 is a setup consisting of those dancers in the two wave-based triangles.
Touch And Go Column Circulate 1/2; ends finish an Along; center 6 grand Hinge The Lock
Touch And Go [f1] [f2] Column Circulate 1/2; ends finish an Along; center 6 cast [f1]; center 4 cast [f2] as others move up
Touch And Go [f] By [anything] Touch And Go, but those who would cast the 2nd fraction will do the [anything] call instead.
Track 0-1-2-3-4 tandem Partner Trade; Extend to x/4 tag
Trade Your Neighbor [dir] Trailers Follow Your Neighbor; leads Extend, face the given direction, Circulate
Trail And Peel Leads trail off as trailers peel off (Extend and turn back)
Trans [anything] Transfer the column but omit the final Extend and substitute the [anything] call instead
Trans Cross Chain Reaction Transaction but use Cross Chain Reaction
Trans Cross Reactivate Transactivate but use Cross Reactivate
Transaction Transfer but replace final Extend with chain reaction
Transactivate Transfer the column but omit the final Extend and substitute a Reactivate
Triangle Working As A Box Concept Apex will do the trailer's part.
Triangular Boxes Look for a 9-matrix in which the very center spot and 3 of the corner spots are occupied. Do the call in a distorted BOX. (from some formations, the same as blocks with the very centers switched into the other block)
Triple [setup] Working Together Those in the outside [setups] work triple [setup]. Those in the center [setup] work with the near outside [setup]; or, if both outside [setups] are equally distant, with the setup they are facing.
Triple Cast Center 6 cast 3/4, very ends turn back; finish coordinate
Triple Columns A 4x3 formation consisting of 3 files. Each dancer works in only one of the files.
Triple Formation Working Together Work in a pair of [setups] which together comprise an 8-matrix. If you are in an outside [setup], work in the 8-matrix nearest you.
- Triple Boxes Working Together: If you are in the center triple box, work with the outside triple box nearest you.
- Triple Lines Working Together: If you are in the center triple line or wave, work with the outside line or wave you are facing.
Triple Z Concept From normal Zs, the center Zs will work together, and the outsides will work with phantoms located outside of them, and forming Zs parallel to the center Z.
Analogous to triple boxes and triple diamonds.
Tunnel [direction] / [anything] Centers Partner Tag, step ahead and Trade; others vertical 1/2 tag and face [direction] or do [anything]
Turn And Left Thru Turn Thru and courtesy turn
Turn And Q Turn Thru; 1/4 in; left Turn Thru
Turn And Weave Those who can Turn Thru; then all Touch and weave
Turn On Split Counter Rotate and Extend
Turn Over (Touch if necessary;) cast 3/4 and slither
Veer And Turn Veer in flowing direction; ends turn back toward the center of the line, centers Trade
Veer And Turn [f1] [f2] Veer in flowing direction; centers cast [f1]; ends Roll [f2] toward the center of the line
Vertical Turn And Deal Vertical 1/2 tag and Roll (if possible)
Walk Out To A Column Leads once-removed single wheel, trailers Extend; 3 x 1 Step And Fold
Walk The Plank All 8 Circulate; centers Walk And Dodge; lead end Run
Wheel To A Diamond Wheel around and 1/4 more; centers Hinge
Wipe Out Centers Scoot Back and spread; ends flip in and Trade
With Finesse #1-4 cast 3/4 and spread; #2 peel and Counter Rotate to become #2 in a tidal setup; #3 Extend, Hinge, spread to become #3 in a tidal setup
Yo Yo [anything] Replace initial cast 1/2 with cast 3/4
Z Line / Wave / Column Two Zs which together form distorted lines, waves, or column. The call is done in a distorted setup ending on the same spots on the floor.
Zip The Top Centers shazam, ends Isolate


Last updated Monday 3 August 2009